Day 9 - Revisiting Goblin Kitchen
- pantry: goblin waiting in there for other goblins for a card game
- root celler, goblin "sommellier"
- old casks of wine (reference to the Cask of Amontillado)
- Lots of strange things in jars and exotic foods
- Pickled creatures
- Pickled vegetables
- Pickled people
- Pickle-people
- expensive foods that strange effects on the PCs (d20 table)
- I KNEW there would be some good D4 caltrops tables for this, haha:
- https://blog.d4caltrops.com/2022/04/d100-marvelous-mushrooms-tantalizing.html
- https://blog.d4caltrops.com/2022/03/d100-fantastical-fishes-spectacular.html
- https://blog.d4caltrops.com/2021/05/d100-terrible-toxins-vile-venoms.html
- https://blog.d4caltrops.com/2019/05/d100-table-one-hundred-unconventional.html
- https://blog.d4caltrops.com/2022/04/d100-why-is-garlic-so-stinking-expensive.html
- https://blog.d4caltrops.com/2021/05/d100-equipment-with-coin-weight-slot.html
- https://blog.d4caltrops.com/2018/11/more-migration-herb-plant-generator.html
- speakeasy - potion-seller?
Day 10 - Temple
- Deeeeeeeeeeep underground.
- Feels very important, but also very empty and sad. Staying here too long results in a loss of willpower to leave or do anything.
- other adventurers seem to have come here and just got too depressed to leave. their gear is still here, much of it too old to use but some salvageable
- Actually a hollowed-out fossil of some being from a forgotten age.
- Built by an unknown culture for an inscrutable purpose.
Day 11 - A Dark Place
- A race of docile goblins who have been living and dying in a pitch black trash-heap at the bottom of a nearly-bottomless pit.
- Looking down from above, the pit looks almost like a giant eye (funnels into a circular opening, with ledges spiraling around it, towards the center.
- Peaceful, but creepy. Large bat-like ears, long fingers, pale clammy flesh, bulging white sightless eyes or eyes that have been atrophied and almost non-existent
- They perform strange rituals repeatedly for no discernible reason
- creating statues out of junk (which they believe comes from heaven)
- whispering and looking towards the sky with arms outstretched
- harvest glowing mushrooms from piles of dung made from poop and compost from food scraps (and dead prisoners)
- they've developed an immunity to the mushrooms, but if the PCs eat them they will trip balls
- receiving a vision about another part of the castle (d12)
Day 12 - Central Lift
- Lift from bottom level to the servant's quarters. Giant cylinder with a spiral staircase around the edges. Lift goes up and down using chains and massive counterweights.
- Side-note: I had a hard time doing this particular day, at first. I came back to it later on and it was way better. I had gotten myself all stressed out feeling like I had to do the challenge, instead of wanting to do it.
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